![]() ![]() X-spells are a great place to put all this mana, like Klauth's Will, Comet Storm, and Genesis Wave. You can freely attack with the tokens into any board state for a burst of mana since you lose them at end of turn anyway. Planeswalkers that make hasty tokens like Chandra, Acolyte of Flame and Chandra, Flamecaller are great enablers for this strategy. It’s a bit expensive, but haste recoups part of the mana cost as soon as you attack with it, assuming you’ve got other attacking creatures. Gruul wants to hit hard and generate big mana, and Klauth, Unrivaled Ancient does both. If you like killing players in a single combat step, you’ve found the colors for you. The biggest creatures are in Gruul and so are the cards that make them great, like Rhythm of the Wild and Unnatural Growth. The average game consists of you ramping out, playing some kind of theme-driving commander, and then playing huge creatures that no other color combo can match. Nearly every Gruul strategy can be chalked up to “play big thing, kill.” But that simple strategy doesn’t mean that Gruul decks aren’t incredibly fun to play. Gruul is a simple color combination that players of all skill levels can enjoy and play effectively. Tovolar, the Midnight Scourge | Illustration by Chris Rahn
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